Team Crimson GDD

Twitter

Bluesky

Instagram

What is this project?

This project, led by Team Crimson, seeks to create a narrative and psychological RPG within the Habbo Hotel environment, leveraging its familiar mechanics as a basis for building a completely new narrative experience.
Set in a world with no defined time period, the game features a series of fictional towns facing an infestation of ghouls, creatures that symbolize fear, despair, and human degradation. However, the real focus is not on survival, but on telling a deep, mature, and morally ambiguous story, where the player explores ethical dilemmas, discrimination, social resentment, and the collapse of human institutions.
This RPG does not seek to be simply a retro game, but rather a narrative product with its own identity, a bridge between classic role-playing art and contemporary video game design with symbolic and emotional weight.


Purpose of the project

The main purpose of this project is to revive role-playing within Hispanic retros from a new perspective, one that is more cinematic, human, and narrative.
Habbo is the ideal starting point for this: its pixel art aesthetic, multiplayer infrastructure, and familiarity with the community allow for the development of an immersive experience that is accessible, yet capable of challenging the limits of what is considered “role-playing within a hotel.”
While most retro RPGs focus on repetitive systems or simple medieval or urban settings, Team Crimson proposes something different: a story of identity, loss, and humanity, set in a decadent universe where the boundaries between good and evil are blurred.
The project aims to become a technical and narrative demonstration: a minimum viable product (MVP) that serves as a conceptual and mechanical basis for future developments outside the Habbo environment.

Team Crimson's Vision

Team Crimson is made up of creators with different motivations: some seek to revive role-playing and community, others want to innovate mechanics and experiences, but they all share the same vision: the essence of authentic role-playing.
“Role-playing is not written, it is lived.”
This principle guides all development. It's not about offering a generic or superficial story, but about conveying real emotions through the setting, characters, and decisions.
Players should feel that each room has a purpose, that each dialogue reflects humanity, and that the characters—even if they are NPCs—exude fear, nostalgia, and hope.
Team Crimson's ultimate goal is not just to create a game, but to rebuild the soul of role-playing: an experience that is interpreted, lived, and remembered, not as just another retro game, but as a universe with a life of its own.

General Context

The world of Van Hellsing RPG is set in an alternate reality inspired by 19th-century Europe, where the line between science, religion, and superstition has blurred. The Ghoul Plague has turned roads, forests, and villages into living ruins.
These beings, although similar to zombies, represent something deeper: human despair taken to its most extreme. They are not mere clumsy corpses, but fast, intelligent predators hungry for human flesh. No one knows for sure how the infestation began; some believe it was divine punishment, others an alchemical accident or a consequence of the Van Hellsing experiments.
In this world, civilization has fragmented into small, isolated communities, each with its own beliefs, tensions, and scars. The great cities have fallen, trade routes have been severed, and only the bravest—or the most desperate—venture outside the walls of their villages.

Project finances

The project is financed through Ko-fi (short-term goals for servers, domain, tools, or even paying artists).Once the project is complete, there will be a section similar to HC but for the game (it does not enhance the experience, the change is purely aesthetic) where users will have access to new furnishings not available in any other hotel catalog.If the person decides to pay for that badge, it is not only for the team, but a percentage goes to the artist(s) who collaborated to create the custom accessories for the hotel. And it is an incentive for them to continue creating.In addition, the first income comes from the CEO (Yukka) with part of his pixel art commissions, and anyone who wants to contribute is welcome to do so.

Ko-fi

If you would like to donate to the project, our Ko-fi is available for you to contribute. Every donation will go to servers, artists, and programmers.

What are we looking for?

We are looking for visionaries who are not afraid to experiment, artists who are not afraid to reflect rawness, creators of garments and accessories who tell stories with each piece they make.If you are one of them, join Team Crimson.